History – A Journey Through My Games
Over the years, I’ve created several games driven by passion, experimentation, and personal inspiration. Here’s a look back at the games I’ve released — from humble beginnings on Windows Phone to launching my first Steam title.
FiveFive (2011)
Platform: Windows Phone 7
My very first game — a strategic tile-placement game for 1 or 2 players. Simple and competitive, FiveFive offered a fast-paced board game experience right from your phone.
War in the Sand (2012)
Platform: Windows Phone 7
A unique strategy game where players built sandcastles as their main line of offense and defense. Featuring versus mode on the same device and a campaign mode against AI, it became a local favorite and remained exclusive to Windows Phone.
Love Game: The True Love (2013)
Platform: Windows Phone 7
A physics-based puzzle game where players helped two lovers reunite by removing obstacles. This title held deep personal meaning — it was dedicated to my fiancée — and it became my most successful release at the time.
Later, a DLC expansion called Summer of Love added new puzzles and mechanics to the experience.
The End of Windows Phone
After the decline of the Windows Phone platform, I shifted focus toward PC development. Although several ambitious projects were started, many had to be canceled due to their scale and my own learning curve at the time.
Love Game: Android Port (2020)
Platform: Android
I brought Love Game to a new audience, but despite the nostalgia, the modern mobile market had changed significantly. The reception was modest, but it marked a return to game development after a long break.
NONOTOWN (2023)
Platform: Steam (PC)
My latest project to date. NONOTOWN is a modern nonogram puzzle game featuring 4 distinct game modes: Classic, Color, Block, and Block Color. It’s not just a puzzle game — it’s a reimagining of the genre with spatial twists and deep logic.
This was the first game I released on Steam, and it marks a new chapter in my journey as a solo game developer.